DCPS3
Debug Change PE State to EL3
Debug Change PE State to EL3 allows the debugger to move the PE into EL3 from a lower Exception level or to a specific mode at the current Exception level.
DCPS3 is undefined if any of:
The PE is in Non-debug state.
EL3 is not implemented.
EDSCR.SDD is set to 1.
When the PE executes DCPS3:
If EL3 is using AArch32, the PE enters Monitor mode and LR_mon, SPSR_mon, DLR and DSPSR become UNKNOWN. If DCPS3 is executed in Monitor mode, SCR.NS is cleared to 0.
If EL3 is using AArch64, the PE enters EL3 using AArch64, selects SP_EL3, and ELR_EL3, ESR_EL3, SPSR_EL3, DLR_EL0 and DSPSR_EL0 become UNKNOWN.
For more information on the operation of the DCPS<n> instructions, see DCPS.
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DCPS3
if !HaveEL(EL3) then UNDEFINED;
if !Halted() || EDSCR.SDD == '1' then UNDEFINED;
if ELUsingAArch32(EL3) then
from_secure = CurrentSecurityState() == SS_Secure;
if PSTATE.M == M32_Monitor then SCR.NS = '0';
AArch32.WriteMode(M32_Monitor);
if HavePANExt() then
if !from_secure then
PSTATE.PAN = '0';
elsif SCTLR.SPAN == '0' then
PSTATE.PAN = '1';
PSTATE.E = SCTLR.EE;
LR_mon = bits(32) UNKNOWN;
SPSR_mon = bits(32) UNKNOWN;
DLR = bits(32) UNKNOWN;
DSPSR = bits(32) UNKNOWN;
else // Targeting EL3 using AArch64
AArch64.MaybeZeroRegisterUppers();
MaybeZeroSVEUppers(EL3);
PSTATE.nRW = '0';
PSTATE.SP = '1';
PSTATE.EL = EL3;
if HaveUAOExt() then PSTATE.UAO = '0';
ELR_EL3 = bits(64) UNKNOWN;
ESR_EL3 = bits(64) UNKNOWN;
SPSR_EL3 = bits(64) UNKNOWN;
DLR_EL0 = bits(64) UNKNOWN;
DSPSR_EL0 = bits(64) UNKNOWN;
sync_errors = HaveIESB() && SCTLR_EL3.IESB == '1';
if HaveDoubleFaultExt() && EffectiveEA() == '1' && SCR_EL3.NMEA == '1' then
sync_errors = TRUE;
// SCTLR_EL3.IESB might be ignored in Debug state.
if !ConstrainUnpredictableBool(Unpredictable_IESBinDebug) then
sync_errors = FALSE;
if sync_errors then SynchronizeErrors();
UpdateEDSCRFields(); // Update EDSCR PE state flags