DCPS1
Debug Change PE State to EL1
Debug Change PE State to EL1 allows the debugger to move the PE into EL1 from EL0 or to a specific mode at the current Exception level.
DCPS1 is undefined if any of:
The PE is in Non-debug state.
EL2 is implemented, EL2 is implemented and enabled in the current Security state, and any of:EL2 is using AArch32 and HCR.TGE is set to 1.EL2 is using AArch64 and HCR_EL2.TGE is set to 1.
When the PE executes DCPS1 at EL0, EL1 or EL3:
If EL3 or EL1 is using AArch32, the PE enters SVC mode and LR_svc, SPSR_svc, DLR, and DSPSR become UNKNOWN. If DCPS1 is executed in Monitor mode, SCR.NS is cleared to 0.
If EL1 is using AArch64, the PE enters EL1 using AArch64, selects SP_EL1, and ELR_EL1, ESR_EL1, SPSR_EL1, DLR_EL0 and DSPSR_EL0 become UNKNOWN.
When the PE executes DCPS1 at EL2 the PE does not change mode, and ELR_hyp, HSR, SPSR_hyp, DLR and DSPSR become UNKNOWN.
For more information on the operation of the DCPS<n> instructions, see DCPS.
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DCPS1
// No additional decoding required.
if !Halted() then UNDEFINED;
if EL2Enabled() && PSTATE.EL == EL0 then
tge = if ELUsingAArch32(EL2) then HCR.TGE else HCR_EL2.TGE;
if tge == '1' then UNDEFINED;
if PSTATE.EL != EL0 || ELUsingAArch32(EL1) then
if PSTATE.M == M32_Monitor then SCR.NS = '0';
if PSTATE.EL != EL2 then
AArch32.WriteMode(M32_Svc);
PSTATE.E = SCTLR.EE;
if HavePANExt() && SCTLR.SPAN == '0' then PSTATE.PAN = '1';
LR_svc = bits(32) UNKNOWN;
SPSR_svc = bits(32) UNKNOWN;
else
PSTATE.E = HSCTLR.EE;
ELR_hyp = bits(32) UNKNOWN;
HSR = bits(32) UNKNOWN;
SPSR_hyp = bits(32) UNKNOWN;
DLR = bits(32) UNKNOWN;
DSPSR = bits(32) UNKNOWN;
else // Targeting EL1 using AArch64
AArch64.MaybeZeroRegisterUppers();
MaybeZeroSVEUppers(EL1);
PSTATE.nRW = '0';
PSTATE.SP = '1';
PSTATE.EL = EL1;
if HavePANExt() && SCTLR_EL1.SPAN == '0' then PSTATE.PAN = '1';
if HaveUAOExt() then PSTATE.UAO = '0';
ELR_EL1 = bits(64) UNKNOWN;
ESR_EL1 = bits(64) UNKNOWN;
SPSR_EL1 = bits(64) UNKNOWN;
DLR_EL0 = bits(64) UNKNOWN;
DSPSR_EL0 = bits(64) UNKNOWN;
// SCTLR_EL1.IESB might be ignored in Debug state.
if (HaveIESB() && SCTLR_EL1.IESB == '1' &&
!ConstrainUnpredictableBool(Unpredictable_IESBinDebug)) then
SynchronizeErrors();
UpdateEDSCRFields(); // Update EDSCR PE state flags